Closed captioning for the hearing impaired has become the de facto accessibility option. It is and always will be one of the most important options to be included in games. However, many do not understand the difference between closed captioning and subtitles. Subtitles are when the speech coming from characters is written underneath as dialogue, and has become a standard feature in most of the newer games. Closed captioning on the other hand is subtitles enhanced the addition of valuable audio cues are displayed in text format.
Sally: Good morning, John
[Sally knocks on the door.]
Sally: Good morning, John.
[The floorboard creaks underfoot.]
If a gamer with a hearing impairment is participating in a game, it’s important for the ambient noise to be captured in text on the screen, especially for horror games, spy games, and other sneaking-based games, where monsters/NPCs are making noise that is designed to be an early warning system..
Including closed captioning increases the overall experience for those with hearing impairments.
‘Baby-friendly settings’ reflect the idea that those with who are parents trying to play video games should be able to do so at 3 in the morning with the sound disabled and the baby sleeping right beside them. Games should be designed in a way such that the game can be completed whether the sound is enabled or not. This is another example of a feature for disabled gamers having value for non-disabled gamers.